Computer Graphics from Scratch¶
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__Computer Graphics from Scratch __
in English, by Gabriel Gambetta
Table of Contents¶
- Acknowledgments
- Introduction
- Chapter 1: Introductory Concepts
- PART I: RAYTRACING
- Chapter 2: Basic Raytracing
- Chapter 3: Light
- Chapter 4: Shadows and Reflections
- Chapter 5: Extending the Raytracer
- PART II: RASTERIZATION
- Chapter 6: Lines
- Chapter 7: Filled Triangles
- Chapter 8: Shaded Triangles
- Chapter 9: Perspective Projection
- Chapter 10: Describing and Rendering a Scene
- Chapter 11: Clipping
- Chapter 12: Hidden Surface Removal
- Chapter 13: Shading
- Chapter 14: Textures
- Chapter 15: Extending the Rasterizer
- Afterword
- Appendix: Linear Algebra
- Index