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Computer Graphics from Scratch

  • __Computer Graphics from Scratch __


    in English, by Gabriel Gambetta

    Portal

Table of Contents

  • Acknowledgments
  • Introduction
  • Chapter 1: Introductory Concepts
  • PART I: RAYTRACING
  • Chapter 2: Basic Raytracing
  • Chapter 3: Light
  • Chapter 4: Shadows and Reflections
  • Chapter 5: Extending the Raytracer
  • PART II: RASTERIZATION
  • Chapter 6: Lines
  • Chapter 7: Filled Triangles
  • Chapter 8: Shaded Triangles
  • Chapter 9: Perspective Projection
  • Chapter 10: Describing and Rendering a Scene
  • Chapter 11: Clipping
  • Chapter 12: Hidden Surface Removal
  • Chapter 13: Shading
  • Chapter 14: Textures
  • Chapter 15: Extending the Rasterizer
  • Afterword
  • Appendix: Linear Algebra
  • Index